There are also improvements to Diablo 2’s audio accessibility, with players having more manual control over their sound channels so that they can augment what they want and cut out what they don’t. “Diablo II is primarily a game about picking up and holding items and persistently clicking,” McCrory explains, “We know that prolonged holds and repetitive actions can be a significant barrier for some players, so we’ve added quality of life features to help mitigate the fatigue caused by many of these actions.” More control There are twelve bindable keys and players can assign all actions/skills (even neutral skills like 'interact') any way they want. Then there’s controller accessibility, with Diablo 2: Resurrected allowing “heavy amounts of modification” for controllers and “a long list of bindable actions” for mouse and keyboard.
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